Rules of Thinhama

How to play ތިންހަމަ

Thinhama follows the classic rules of Nine Men's Morris. It is easy to learn and surprisingly deep — a game that takes minutes to teach and a lifetime to master.

1

The board

The board is made of three concentric squares joined by diagonals and cross-lines. The game is played on the 24 intersection points, not the spaces. The red player takes the nine red beads; the cowrie player takes the nine cowrie shells.

2

Placing the pieces

Players take turns placing one piece on any empty point until all nine pieces are on the board. Red places first. During this first phase no piece may move.

The 24 points — play happens on the intersections.
3

Mills and captures

A mill is a line of three of your pieces on a row of the board. The moment you complete a mill — by placing or by moving — you immediately remove any one opponent piece from the board. A captured piece is out of the game for good.

Three red beads in a row — a mill!
One rule of mercy: you may not remove a piece from one of your opponent's own mills unless every opponent piece is in a mill. This keeps a formed mill safe — an essential piece of strategy.
4

Moving

Once all eighteen pieces are on the board, play enters the moving phase. On your turn, move one of your pieces one step along a line to an adjacent empty point. Completing a mill with a move still captures an opponent piece immediately.

5

Flying

When you are reduced to three pieces, the rules change: on each turn you may fly — move any one of your pieces to any empty point on the board, not just a neighbouring one. It is the last desperate freedom of a losing side, and it can turn a game around.

6

Winning and drawing

You win when your opponent is reduced to two pieces, or when they have no legal move on their turn. The game is a draw if fifty moves pass without a capture — both sides are strong, and nobody can break through.

Tip for beginners: mills are strongest when they can be re-opened and re-closed. Building a mill that you can slide in and out of — while threatening two mills at once — is the heart of Thinhama.

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